Path finding around obstacles

Anudha Mittal
Oct 14, 2024

The A* algorithm is a way to find paths around obstacles.

Scaling up the grid size from an example problem of 4x4 to a real world scenario increases compute cost.

Uniform discretization of the grid is ineffecient.

Large obstacle-free areas can be discretized with lower resolution.

Areas near boundaries have to be discretized more finely.

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